Comcast

Giggy's Funrun performance improvements

Xfinity Mobile game based on Three.js & WebGL

Giggy's Funrun performance improvements Debugging, Javascript Profiling, Optimizations
Client
Comcast
Role
Senior Front-End Engineer
Company
Code and Theory NYC
Url
https://www.xfinity.com/mobile/game
Period

Overview

I didn’t create the game, it was implemented by one of our most talented engineer at Code & Theory. I helped in a pre-launch phase helping with debugging some critical issues and performance optimizations.

Due some issues (crashes and slowdowns) during the execution of the game on mobile and desktop browser, I was asked to help reviewing the game source code and reporting any bottle neck and helping providing improvements. The work took a lot of performance & memory profiling.

Game still online available at: https://www.xfinity.com/mobile/game